“STEAMBOAT”
(HUNT: SHOWDOWN COMPOUND EXERCISE 2024)

Level Design Exercise (Personal Project)

  • I set out to design an open-world compound location that would work in HUNT: Showdown

  • The focus was on the compound itself, boss lair interior & compound approaches from the open world towards the compound were not part of the assignment

  • With the layout itself I wanted to support a 360° approach by players (multiple entry and exit points to the compound, including vantage points, pathways to engage and disengage) as the location would be found in an open-world context, including a clear prominent landmark in the center that would undoubtedly be the boss location

  • The Compound itself is divided into multiple different “pockets” for players to have skirmishes inside and between

  • As well as featuring different zones / layers to the layout (pockets, combat donut)

  • I wanted to support multiple playstyles & loadouts

    • Stealth vs. Guns Blazing vs. Distanced playstyles

    • Short (Pistols, Shotguns, Melee), Mid-range (Shotguns, Rifles), Long-range (Rifles, Sniper rifles) loadouts and side equipment (throwables, traps etc.)

  • Gameplay Ingredients which are supported/taken into account

    • All current (early 2024) elements you would find in HUNT: Showdown

      • PvPvE gameplay structure and game mode (Bounty Hunt)

      • NPC ingredients and their individual pros & cons (Grunts, Imolators, Hive, Armored, Meathead, Hellhounds, Water Devil)

      • NPC Boss lairs (Scrapbeak, Butcher, Spider, Assassin)

      • Resource goods (Ammo crates, Weapons, Melee weapons)

      • Explosive placements (Fire Barrels, Poison Barrels)

      • Sound & Audio trigger traps (Hanging Bottles, Crows, Dead horses etc.)

      • Traversal elements (Vaulting, Ladder climbing, Elevators)

      • Building interactive elements (Gates, Doors, Windows that can be opened and closed to create and eliminate line of sight angles)

Time: 15 hours assignment (Compound only, Boss lair interior was not required for the assignment)

Theme: Steamboat (Mississippi, Louisiana)

Assets: Placeholder & Blockout Meshes

Engine: Unreal Engine 5.3

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